Article 02 · Experience
Prior Experiences: UE5 in Games, Voice Talent and Legal Translation

Before I was an SEO Assistant, I worked in three very different places: an indie game studio, an immigration consultancy and a YouTube voice booth. On paper they have little in common. In practice they taught me the same two habits I rely on now: write for the audience in front of you, and get the details right.
Enigma Software: socials and community for an indie game studio
From August 2024 to June 2025, I was Social Media Manager & Community Assistant at Enigma Software, an indie game studio. I developed content plans and produced visuals for our Facebook and Discord channels, and I looked after our official player community of 5,000 members.
Across those channels, our content reached 1.1M people, with views of up to 6.5M. Working at that scale taught me quickly what players respond to: short, specific posts with a clear visual, and answers that actually answer the question.
Day to day the job was a mix of:
- planning content for our Facebook and Discord channels
- producing visuals and short copy for each post
- keeping the 5,000-member community active and welcoming
The highlight was a character spotlight video I produced for our game Avalar: Shadow War. It passed 400K views on YouTube, which is still the largest audience anything I have made has reached.
I learnt a lot from that division of work: I shaped the story and the delivery, while the editor brought it to life in motion. Players notice when a name is mispronounced or a skill is described wrongly, so getting the lore and wording right mattered as much as the visuals.
A brief stop: translating legal documents at Loyalpass
In 2024, I worked as an English Interpreter & Translator at Loyalpass EB-5 Consultant Co., where I translated legal and immigration documents between English and Vietnamese for EB-5 investment cases.
It was exacting work in the best sense. A single mistranslated date, name or clause can cause real trouble, so I learnt to slow down, keep terminology consistent and never guess at a phrase I had not verified.
Voice talent with Team YTG: 2024 to now
Since 2024 I have worked as a freelance voice talent with Team YTG, and with other YouTube projects such as Tạp Hóa Comic. It is the role I have held the longest alongside my other work, and I still do it.
The videos are long-form Vietnamese narration about trading card games and comics - usually 15 to 18 minutes. Content pillars are diverse, from ruling explanations and new archetype introductions to tournament reports and facts people do not know. Two examples show the range:
Voice work taught me stamina and consistency. Keeping my delivery clear and even across 16 minutes is harder than it sounds, and listeners pick up every mumbled card name or uneven chapter. I learnt to prepare pronunciations in advance, mark my pauses, and re-record a line rather than hope the edit will hide it.
Playing Yu-Gi-Oh! myself for nearly ten years helped. I knew how the cards are actually talked about at real tables, so the narration sounds like it comes from inside the hobby rather than from a script read cold. I write more about playing the game in my travelling and Yu-Gi-Oh! article.
YDA Board Game Store: running a small Shopee shop
In 2023 and 2024, I was E-commerce Manager (Shopee) at YDA Board Game Store. It was a small, hands-on role: I managed Shopee store operations, including product data, photography, listings and performance monitoring, and handled customer messages.
I keep this mention brief, but the role gave me a practical respect for accurate product information: correct titles, honest photos, up-to-date stock and prices. That matters just as much on a retail site as it does in search.
Virtual production with Unreal Engine: a certified course
In 2024, just before I joined Enigma Software, I completed a training course in Virtual Production & Environment Building in Game Engine, applied in Unreal Engine. The course was run by the American Center with the U.S. Embassy in Hanoi, and I received my Certificate of Completion at a graduation ceremony at the Embassy.

It gave me a hands-on look at how game worlds are built, not just marketed. You can see the ceremony photo in my academic story.
What these jobs taught me
Different audiences, same lesson. Game players, immigration clients, YouTube viewers and board game shoppers all punish the same mistakes: vague wording, wrong names and details nobody checked.
That is exactly what I carried into SEO. Understanding what the reader came for, matching their language, and verifying facts before publishing are habits I formed long before I knew what schema was. You can see how I apply them now in my Integral Media SEO story.
Games, voice work and writing are still a big part of my life. If you’re making something in that space, I’d love to hear about it.




